Think of your sprite like a wind-up toy facing a direction - 'move steps' walks it straight ahead from wherever it's currently pointing, and 'turn degrees' spins it in place to face a new direction, the same way you'd turn a toy car before letting it drive forward.
The Motion blocks (the blue ones) move your sprite around the Stage. 'move 10 steps' slides the sprite forward in whichever direction it's currently facing, and 'turn right/left 15 degrees' spins it in place. Snapping several motion blocks in a row makes a sprite walk a whole path, one step at a time.
move (10) steps
turn ↻ (15) degreesmove 10 steps
turn ↻ 15 degrees
move 10 stepsThe sprite slides forward 10 steps, spins 15 degrees to the right, then slides forward another 10 steps - now in the new direction it's facing. Motion blocks always move the sprite relative to the way it's currently pointing, not a fixed direction on screen.
In the app this lesson continues with the animated explanation, spoken aloud, and then the practice: Snap together at least one move block and one turn block so your sprite slides and spins. The editor runs your child’s real code and checks the result, with their coding buddy reacting to what they wrote.
Try it free